foar  数字遗产建设:通过虚拟现实技术测试建筑施工图纸及过程的遗产价值—论文—科学网-米乐m6棋牌官网

 foar  数字遗产建设:通过虚拟现实技术测试建筑施工图纸及过程的遗产价值—论文—科学网-米乐m6棋牌官网

 
来源:frontiers of architectural research 发布时间:2024/11/14 14:35:08
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foar  数字遗产建设:通过虚拟现实技术测试建筑施工图纸及过程的遗产价值

论文标题:

期刊:

作者:luciano cardellicchio, paolo stracchi, anastasia globa

发表时间:15 jun 2023

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foar是由高等教育出版社东南大学建筑学院联合主办的全英文学术期刊

建筑学 / 城乡规划 / 风景园林

本刊已被 a&hci / cscd / scopus / doaj / cstpcd 收录

01

论 文 题 目

manuscript title

digital heritage construction: testing the heritage value of construction documentation and building processes through virtual reality

数字遗产建设:通过虚拟现实技术测试建筑施工图纸及过程的遗产价值

02

作 者

authors

luciano cardellicchio (a)*, paolo stracchi (b), anastasia globa (b)

(a) school of built environment, university of new south wales, sydney, australia

(b) school of architecture, design & planning, university of sydney, sydney, australia

03

论 文 摘 要

abstract

this research paper examines the heritage value of construction documentation and processes via virtual reality (vr), with a focus on the sydney opera house (soh). it underscores the importance of comprehending and documenting transient construction techniques for heritage valuation.utilising vr, the study offers an immersive portrayal of the soh’s construction, emphasising its innovative methods, craftsmanship, and environmental challenges. the paper draws from the digital heritage construction project, showcased at the heritage exposition of the icomos general assembly 2023.this project featured two vr simulations, developed through analysing 200 original shop drawings, historical photographs, and site minutes and reports.the first simulation illustrates the formwork systems used for the soh’s iconic sails, while the second elucidates the assembly methods for the precast vaulted roofs, including the operation of the telescopic erection arch and the installation of concrete segments. the paper examines the novelty of this approach through a survey conducted at the heritage exposition. analysis of the survey’s result reveals vr’s effectiveness in deepening the appreciation of architectural heritage’s intangible qualities, providing new insights into the historical construction processes of the building and their cultural significance.

本文以悉尼歌剧院(soh)为例,通过虚拟现实(vr)技术对建筑施工图纸和过程的遗产价值展开考察。文中强调了理解与记录瞬时建造技术对遗产评估的重要性。利用虚拟现实技术,本文对悉尼歌剧院的建造过程进行了沉浸式的描绘,强调了其中的创新方法、工艺以及环境保护方面的挑战。本研究源于2023年国际古迹遗址理事会大会遗产博览会(heritage exposition of the icomos general assembly 2023)的数字遗产建设项目(digital heritage construction)。该项目以200张原始施工图、历史照片以及现场记录和报告为基础,开发出两个虚拟现实模拟。第一个模拟展示了悉尼歌剧院标志性帆状结构所使用的模板系统,第二个模拟阐明了预制拱形屋顶的组装方法,包括安装拱顶和混凝土构件的伸缩式操作方法。本文通过在遗产博览会上进行的一项调研来检验这种方法的新颖性。调研结果表明,虚拟现实技术加强了建筑遗产精神品质欣赏方面的有效性,也为建筑的历史性施工过程及其文化意义提供了新的见解。

04

关 键 词

keywords

digital heritage / 数字遗产

virtual reality / 虚拟现实

construction history / 建造历史

cultural significance / 文化意义

twentieth century / 二十世纪

intangible heritage / 非物质文化遗产

archival studies / 档案研究

05

章 节 标 题

sections title

1. introduction / 引言

2. materials and methods /

2.1. virtual reality (vr) and user interface (ui) development / 虚拟现实与用户界面开发

2.1.1. 3d model preparation and import to a gaming engine / 3d模型准备和导入到游戏引擎

2.1.2. vr scene development / vr场景开发

2.1.3. ui development / 用户界面开发

2.1.4. output to vr headsets / 虚拟现实耳机输出

2.2. implementation and testing / 实施与测试

3. results / 结果

4. discussion and conclusion / 讨论与结论

4.1. impact of vr on the heritage sector / 虚拟现实对文化遗产领域的影响

4.2. heritage value of construction documentation through vr / 通过虚拟现实技术挖建筑施工图的遗产价值

4.3. feedback and future directions / 反馈与未来研究方向

06

主 要 插 图

illustrations

▲ 图一:悉尼歌剧院帆状结构前五个肋段的模板,由霍尼布鲁克有限公司提供。图片来源:新南威尔士历史博物馆档案收藏,nrs-12826-1-[平面图 64501] 73-21

▲ 图二:悉尼歌剧院帆状结构肋段组装用安装拱的结构细节,由霍尼布鲁克有限公司提供。图片来源:新南威尔士历史博物馆档案收藏,nrs-12826-1-[平面图 64501] 73–807

▲ 图三:悉尼歌剧院,用于生产预制屋顶构件的浇铸场区域。图片来源:马克斯?杜佩恩及合伙人事务所,由新南威尔士州立图书馆米切尔图书馆提供。

▲ 图四:悉尼歌剧院,处于组装过程中的伸缩式拱。图片来源:迈克尔?埃尔菲克

▲ 图五:数字遗产建设项目,浇铸场第一部分场景截图:理解施工图。图片来源:本文作者

▲ 图六:数字遗产建设项目,当第五个构件被吊起并移入下一个模具时浇铸场的截图(浇铸场,第二部分)。图片来源:本文作者

07

作 者 介 绍

authors’ information

luciano cardellicchio

senior lecturer

school of built environment

university of new south wales, australia

i am a researcher and educator trained as a building engineer and designer, currently serving as deputy director of architecture and senior lecturer in architectural construction at the university of new south wales (unsw). my research interests include ageing patterns and conservation issues in contemporary architecture, circular economy principles in the built environment, and construction history. i actively supervise phd candidates in these areas.

paolo stracchi

senior lecturer

program director master of architecture

school of architecture, design & planning

university of sydney, australia

paolo stracchi is a senior lecturer in architectural technology at the university of sydney, school of architecture, design, and planning. he holds a phd in architecture and construction from the university of rome tor vergata.

graduated as an architectural engineer in italy, paolo joined the university of sydney in 2018. since 2020, he has assumed the role of program director for the master of architecture program.

paolo’s research agenda builds upon construction history in architecture and building engineering, particularly from the late modern to contemporary eras. his research has brought attention to the australian work of italian master and engineer pier luigi nervi in collaboration with harry seidler, and the construction history of the sydney opera house.he also received the prestigious dr am hertzberg ao fellowship in 2022 from the nsw state library for his research on the role of modern architecture in the development of the construction industry in new south wales (1950–1980).his research findings have been extensively published and featured in international magazines such as casabella and larchitecture daujourdhui.

anastasia globa

lecturer

school of architecture, design & planning

university of sydney, australia

dr anastasia globa is a researcher and designer working in architecture. anastasia is a lecturer in computational design and advanced manufacturing at the university of sydney, with interests in algorithmic design, interactive systems and simulations.

anastasia develops interactive virtual (vr) and augmented (ar) environments that engage with a wide range of sensory inputs. this might mean adding the sense of touch, 3d sound, temperature and even smell to visual experiences. using real-time interactive applications and gaming engines, anastasia applies her vr and ar tools to design simulation projects.

08

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